The Wine 4.0 project is beginning to take shapeAs you know, Wine is a compatibility layer that can work on various Unix-like operating systems, such as Linux, Solaris, Android, MacOS, etc. This compatibility layer, for those who do not know it, although we have repeated it millions of times in LxA, is a software that allows us to install native Microsoft Windows software (both apps and video games) on these operating systems.
Well, Wine 4.0 already has its first "sketch" with the first release Candidate that has been released. This open source project is still in development, improving and growing as we all hope. When the code freezes and no new features are added, we will have a clearer idea of what Wine 4.0 will finally be. By the way, before I forget and related to Wine, say that CodeWeavers has also launched its CrossOver 18.1.0, the paid and refined version of Wine ...
Now many new features, functions and troubleshooting are being added for what will be the final stable version. But among the highlights that are beginning to be detected in Wine 4.0 RC, we can say that there will be improvements for MacOS, also support for cursor for Android (remember that since Wine 3.0 compatibility has been added for the Google system, allowing the Windows app to be installed on it).
There are also updates to the timezone database, support for Stream I / O in web services, better support for Windows Codecs, synchronization of objects compatible with kernel drivers, fixes for certain bugs (related to Hitman: Absolution, Murdered: Soul Suspect, Guild Wars 2, Dragon Age: Inquisition, and other programs or problems proper to the source code), and something very important for players, support for the Vulkan graphical API Updated to the latest specification.