RAWRLAB Games unveiled its port of Godot for Nintendo Switch

RAWRLAB Games

RAWRLAB Games presented its port of
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The news was announced by RAWRLAB Games, an independent game development studio, the launch ofe a set of Godot tools Engine, which designed to facilitate the migration of Godot games to the Nintendo Switch platform.

This is a significant move for independent game developers and the initiative aims to expand the accessibility of the Godot engine to a wide range of creators looking to develop games for the Nintendo Switch.

It is mentioned that The port offers support for projects made with versions 3.5.x and 4.1.x of Godot, of which For example, an improved graphical interface stands out in Godot 4.1, new 3D textures with visual noise, redesigned the navigation algorithm with AI to avoid collisions, a fast hash-based algorithm to improve the speed of operations, support for creating shader nodes, editor plugins using GDExtension, and a Vulkan-based rendering backend.

While By Godot 3.5 version ready Label3D node is provided to use to display text in 3D scenes., new flow containers (HFlowContainer and VFlowContainer), the asynchronous shader compilation + caching and interpolation of 3D physical objects, access to scene objects using unique names, new streaming containers for GUI, 3D occlusion, and Android support.

It is worth mentioning that The port is offered at no cost to developers authorized by Nintendo and although the port is not highly optimized, it is considered efficient enough for most projects, highlighting the commitment of RAWRLAB Games.

«This port represents a collaborative effort, co-authored by several members of the Nintendo Developer Portal forums. “It underscores our commitment to making Godot Engine more accessible to a broader range of creators.”

Among the latests Moravia's compositions main features of the solution are:

  • Courtesy access: available at no cost to all authorized Nintendo Switch developers.
  • License: The source code is distributed under the MIT License, offering broad use and modification rights.
  • Software provisioning: The software is provided "as is" without implied warranty or support of any kind.
  • Basic functionality included: this port includes only basic functionality.
  • Without C# or GDNative/GDExtension - Only GDScript is supported. Native extensions are not supported, but you can try converting them into internal modules.
  • Optimization level: It is important to note that the port is not highly optimized but is adequately efficient for most small and medium-sized gaming projects.
  • Expandability: By having access to the source code, developers with knowledge of C++ have the opportunity to add and integrate additional functionality as needed.
  • No support provided: This port is provided without support. Developers are encouraged to engage with the community on the Nintendo Developer Portal for collaboration and support.
  • Access procedure: Access can be requested through the Nintendo Developer Portal.

Although RAWRLAB Games has developed, adapted and published a portfolio of 13 projects on Switch since 2014, it has so far failed to achieve notable success in the gaming industry and to mention some of the games published on Nintendo Switch thanks to this tool highlights: Simona's Requiem, Constellations, 8-Colors Star Guardians +, Colored Effects, Murtop, Space Ducks, Donut Dodo, Inhabit, The hero with a thousand arms and Crystal Chip Collector e.

Finally, for those interested, it is worth reminding you that the code is distributed under the MIT license and comes "as is", without warranty or support of any kind. The port includes only basic functionality and is compatible with GDScript, without native extensions. RAWRLAB says that developers with C++ knowledge can add and integrate additional functionality, but don't expect the port to be highly optimized. If you are interested in it, you just have to request access through the Nintendo developer portal.

Source: https://www.rawrlab.com


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