OpenMW is a free and open source game engine that re-implements the video game "Morrowind" which is a popular role-playing video game, which was released for PC and XBOX in 2002.
Although the recreation of this game engine, which is based on Morrowind, does not include original game assets such as art, textures, music, and other copyrighted material, with which secondary projects have begun to create free assets to accompany OpenMW and the OpenMW-CS content development tool can also be used without the need for any third-party assets.
And motor It is programmed in C ++ and uses Bullet, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input.
The OpenMW-CS launcher and tool use Qt for their graphical user interfaces.
All of Morrowind's missions and other character options and its official expansions and add-ons are fully playable on OpenMW, as are many mods made for it.
Table of Contents
About the new version of the OpenMW game engine
The OpenMW team I announce the release of version 0.44.0 of its free engine to play Morrowind, with a few more features and various bug fixes.
It has already been mentioned that this is a Morrowind game engine, We can also highlight that it is an editor to create content for this new engine.
Version 0.44.0 adds some improvements in terms of accessibility.
In this new version of the game, the 3D engine and real-time shadows are no longer supported, but these will soon return in future versions, probably in the next version.
Of the new news that we can receive in this update, it can be highlighted the display of remote places, the map display, as well as the improvement in graphics, as for example in the finest things, rain and snow that disturb the surface of the water.
On the other hand, after Microsoft's acquisition of GitHub, the project had the opportunity to move a part of its infrastructure into GitLab.
Despite the changes made by OpenMW compared to the original are minor.
Game menus can now be fully accessed from the keyboard, it is now possible to add more things to the inventory, a lot of tooltips have been added (optional), display of damage, charm success rate.
We can also highlight that it is possible to use the keyboard, the mouse and a joystick at the same time in the game.
The interface is no exception, as it is now a responsive density, so the game adjusts to large-format screens.
How to install by OpenMW on Linux?
Si want to install this game engine on their systems, you must follow the instructions that we share with you below.
Si are users of Ubuntu, Linux Mint or any distribution derived from these, we can add the official repository to the system.
Only We must open a terminal and execute the following command in it:
sudo add-apt-repository ppa:openmw/openmw
Once this is done, we only have to update the list of packages and repositories:
sudo apt-get update
And finally we install with this command:
sudo apt-get install openmw openmw-launcher
In the case of Debian 9 users can install directly from their official repositories.
Just type the following command in the terminal:
sudo apt install openmw
If they are users of Fedora or any system derived from it, install with the following command:
sudo dnf -i openmw
In the case of those who are Users of Arch Linux, Manjaro, Antergos or any system derived from these, install with the following command:
sudo pacman -S openmw
Finally, for the case of openSUSE must add the following repository depending on the version they are using:
Tumbleweed users add:
sudo zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Tumbleweed/games.repo
If they are Leap 42.3 users:
sudo zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Leap_42.3/games.repo
For whoever they are Leap 15 users:
sudo zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Leap_15.0/games.repo
Finally they install with:
sudo zypper install openmw
For rest of the distributions we can install from Flatpak with:
flatpak install --from https://flathub.org/repo/appstream/org.openmw.OpenMW.flatpakref