OpenMW 0.48 arrives with initial support for Lua, improvements and more

Openmw

OpenMW is an open source and free software game engine

After almost two years of development, the launch of the new version of OpenMW 0.48, version in which Two novelties stand out from the entire great list of changes and improvements, which are the new post-processing shader framework and a preview of a new Lua scripting API

For those who are unaware of OpenMW, I can tell you that this is a free and open source game engine that reimplements the video game "Morrowind" which is a popular role-playing video game, which was released for PC and XBOX in 2002.

Although the recreation of this game engine, which is based on Morrowind, does not include original game assets such as art, textures, music, and other copyrighted material, with which secondary projects have begun to create free assets to accompany OpenMW and the OpenMW-CS content development tool can also be used without the need for any third-party assets.

And motor It is programmed in C ++ and uses Bullet, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The OpenMW-CS launcher and tool use Qt for their graphical user interfaces.

Main news of OpenMW 0.48

As mentioned at the beginning, in this new version of the engine that is presented, one of its main novelties is the Preliminary Lua Scripting API, which provides the ability to use the Lua language to develop extension scripts and define game logic.

Another novelty that stands out in this new version of OpenMW 0.48 is the new framework post processing which uses shaders, allowing you to create high-quality visual effects.

In addition to this, it is also highlighted that the ability to scale the map has been implemented with which the possibility of zooming in and out of the game map is provided.

It is also highlighted that file format support has been extendedo, as well as added support for rendering in OpenGL (FBO) and added support for gyroscope game controllers.

On the other hand, we can find the implemented support for armor degradation as damage is dealt to the character and also that the representation of fog, clouds and objects consisting of groups of particles was improved.

Of the other changes that stand out from the large list of changes in this new release:

  • Integrated interface to view logs, called by F10.
  • Fixed issues with in-game magic usage and character animation.
  • Support for uncompressed color mapped TGA files
  • Controller gyroscope support
  • NIF template buffer manipulations are supported, completing NiStencilProperty support
  • Fixed screen space coordinate calculations for water reflections, preventing them from turning into a pixelated mess as you get closer to the water surface on some video cards.
  • Combination of decal textures using vertex/material colors is now simulated in the shader pipeline
  • Geometry-based particle emission support
  • Support for the NiSortAdjustNode record type
  • Spell equip/unequip animations are supported on non-bipedal creatures
  • Temporary disposition changes can no longer bring an actor's disposition to less than zero
  • Scripted object generation no longer automatically inserts the physical model of the object; it will be inserted when the scene is reloaded, when the object is enabled, or when any object in the scene is disabled.
  • Summoned creatures are properly removed if their caster is removed from the scene.
  • Windowed full screen support. In this mode, the game is played in a borderless window that matches the screen resolution.

Finally, if you are interested in being able to know more about it, you can consult the details in the following link

How to install by OpenMW on Linux?

Si want to install this game engine on their systems, you must follow the instructions that we share with you below.

Si are users of Ubuntu, Linux Mint or any derivative distribution of these, we can add the official repository to the system. We just have to open a terminal and execute the following command in it:

sudo add-apt-repository ppa:openmw/openmw

Once this is done, we only have to update the list of packages and repositories:

sudo apt-get update

And finally we install with this command:

sudo apt-get install openmw openmw-launcher

In the case of those who are Debian users, they can install directly from their official repositories. Just type the following command in the terminal:

sudo apt install openmw

If they are users of Fedora or any derived system of this, they install with the following command:

sudo dnf -i openmw

In the case of those who are users of Arch Linux, Manjaro or any system derived fromand these, install with the following command:

sudo pacman -S openmw

Finally, for the case of openSUSE should add the following repository depending on the version you are using:

Users of Tumbleweed add:

sudo zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Tumbleweed/games.repo

For whoever they are Leap 15.5 users:

sudo zypper addrepo https://download.opensuse.org/repositories/games/15.5/games.repo

Finally they install with:

sudo zypper install openmw

For rest of the distributions we can install from Flatpak with:

flatpak install --from https://flathub.org/repo/appstream/org.openmw.OpenMW.flatpakref

Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: AB Internet Networks 2008 SL
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.