El Isilawuli se-Zink ye-OpenGL kuVulkan ingeza ukuthuthuka kokusekelwa kwezihloko ezintsha zegeyimu yevidiyo, njengeMetro: Light Light. Sikweleta konke kunjiniyela uMike Blumenkrantz, oqhubeke nomsebenzi wakhe omangalisayo kumshayeli ukuqinisekisa ukuthi imidlalo eminingi iyasebenza nayo.
Ngokukhishwa kwangaphambilini kwe-Zink, uMike wakwazi ukubheka amanye amabhentshi we-Phoronix ukuthi ahluke kanjani izihloko azisebenzi akunjalo noma zinikezwe ngokungalungile. Ngakho-ke wehlele emsebenzini ukuze athuthukise ikhodi yomthombo yomshayeli.
El inqubekela phambili Okwenziwe ngoZink manje kuyamangaza, yize kuyiqiniso ukuthi kusasele indlela ende okufanele ayenze ukuqhubeka nokwenza ngcono lokho okuvele kukhona. Kodwa-ke, isinyathelo esimangalisayo esisithathile kanye nezihloko ezintsha ezingasetshenziswa ngaphandle kwenkinga ziyaziswa. Abanye basadinga ukuthuthuka okuthile, ikakhulukazi lokho okuvela kuFeral Interactive, njengeHITMAN.
Kukhona nezinye izihloko ezinezinkinga zokusebenza, njengeBasemark ne- I-Bioshock Infinite. Kepha kungenzeka ukuthi ukuthuthuka okuzayo kuzokuxazulula konke lokhu. Iqiniso ukuthi intuthuko emhlabeni wehluzo nemidlalo kuLinux ibimangalisa eminyakeni yamuva. Ubani ongakucabanga ekuqaleni kwawo-1990 noma 2000?
Ngendlela, uma ungazi ukuthi yini isilawuli seZink, lesi isilawuli seGallium se- Iphrojekthi ye-Mesa ekhipha izingcingo zeVulkan API esikhundleni sokukhomba ukwakhiwa okuthile kwe-GPU. Lokhu kungasetshenziselwa ukuthola ukwesekwa okugcwele kwe-OpenGL kumadivayisi noma kumasistimu asekela iVulkan kuphela.
para ulwazi oluthe xaxa Mayelana neGallium3D, umshayeli weZink, kanye neMESA namanye amashayeli nezinkundla ezikhona, ungakwazi vakashela lesi sixhumanisi. Lapha ungafinyelela imibhalo oyidingayo.