Uhlobo olusha lweGodot 3.1, injini yomthombo ovulekile, ifika

IGodot yinjini yemidlalo yevidiyo ye-2D ne-3D, umthombo ovulekile ikhishwe ngaphansi kweMIT License futhi yathuthukiswa ngumphakathi waseGodot.

Injini isebenza ku-Windows, OS X, Linux naku-BSD, futhi ivumela nokuthunyelwa kwemidlalo yamavidiyo eyenziwe ku-Windows, OS X ne-Linux, izingcingo eziphathwayo (i-Android, iOS), ne-HTML5.

Imidlalo yevidiyo ku-Godot ibhalwe ngamakhodi ngolimi lokuhlela lwe-C #, noma ngolimi lwe-GDScript.

I-GDScript, wulimi lohlelo oluphakeme, olufana kakhulu nePython eyenzelwe ikakhulukazi uGodot, ngakho-ke ingeza ukusebenza nokwenza kahle. Kepha kungahle kungakulungeli konke ukusetshenziswa:

  • Ukuqedela okuzenzakalelayo kwekhodi akwenzeki ngaso sonke isikhathi
  • Imikhawulo ikhawulelwa ngutolika
  • Ayibiki wonke amaphutha ekuhlanganiseni (noma ekubhaleni)
  • Ikhodi ayifundeki futhi kunzima ukuyiphinda.

UGodot unenjini ye-2D esezingeni eliphakeme, ezimele futhi ephelele, asikho isidingo sokukhohlisa i-2D esikhaleni se-3D.

Ukukhweza injini kufaka phakathi amalambu, izithunzi, izithunzi, ama-GUI, ama-sprites, amasethi wethayela, ukuskrola kwe-parallax, ama-polygoni, ukugqwayiza, i-physics, izinhlayiya nokuningi. Kungenzeka futhi ukuthi uhlanganise i-2D ne-3D noma i-3D nge-2D usebenzisa i-nodeportport node.

UGodot iqukethe amasistimu wokugqwayiza asezingeni eliphakeme nolwesibili, ngokusekelwa kwe- ukuhlela, ukugqwayiza kwamathambo, ukuxubana, izihlahla zokugqwayiza, i-morphing, i-realtime cutscenes, imisebenzi yokushaya ucingo kanye nokugqwayiza nje noma iyiphi impahla ethunyelwa yinoma iyiphi i-node.

I-Godot nayo inenjini yayo ye-physics ye-2D ne-3D, ngokutholakala kokushayisana, umzimba oqinile, umzimba we-static, izinhlamvu, izimoto, ama-raycasts, ama-junctions, nokunye okuningi.

Izici ezintsha eziyinhloko zeGodot 3.1

Uhlobo olusha lwenjini yomthombo ovulekile yomthombo uGodot usanda kukhishwa osufinyelele kwinguqulo 3.1, lapho Le nguqulo entsha inochungechunge lwezinguquko oluthandekayo, ukuthuthuka nezengezo.

Injini entsha

Ngalokhu kukhishwa okusha kukaGodot 3.1, lokhu ithole injini entsha yokuhlinzeka nge-OpenGL ES 2.0.

Ngenkathi ukuvuselelwa kwinguqulo 3.0 kufake esikhundleni sokunikezela nge-OpenGL ES 2.0 egatsheni le-injini le-2.X ngenjini yokunikeza i-OpenGL 3.3 / OpenGL ES 3.0.

Nokho, iqembu bekufanele lihlehle emuva kulokhu okukhethiwe futhi lisebenzise kabusha injini yokunikeza i-OpenGL ES 2.0 ukugcina ukusebenza okuhle kuma-mobiles amadala, ukwandisa amapulatifomu okuqondiwe futhi uvikele amaphutha amaningi kumadivayisi eselula.

Kodwa-ke, ngenkathi le njini yokunikezela entsha iphelele nge-2D, ukubukwa kwe-3D kwenziwe lula.

Isibonelo, isikhala sombala konke siku-sRGB (futhi hhayi isikhala somugqa njenge-OpenGL ES 3.0 enikezela injini).

Ukunikezwa okususelwa ku-PBR akusekelwa. Eminye imisebenzi ye-shaders ngeke isebenze (ukulinganiselwa ngenxa yezinguqulo zangaphambilini ze-OpenGL).

Kuyafana neminye imiphumela yangemva kokwelashwa. Amaphenyo okukhanyisa omhlaba ngeke asebenze, ayikho i-GPU ezophatha izinhlayiya.

Yize esikhathini esizayo kulindeleke ukuthi kube nenjini entsha yokunikezela ngeVulkan, ezokwenza ukuthi i-OpenGL ES 3.0 enikeza injini ingasebenzi. Umsebenzi kufanele ugxile ekunikezelweni kwe-3D. Ekuphetheni umsebenzi uGodot 4.0 uzophuma, ngonyaka ojwayelekile.

Izithuthukisi ze-GDScript

Ngakolunye uhlangothi I-GDScript ithole ukuthuthuka okuthile, njengoba ukuthayipha kumane nje kuyisici somhloli futhi kuzovumela uGodot ukuthi athumele imilayezo yesexwayiso kumsebenzisi onethemba lokuthi izothuthukisa imiyalo eqondene nomshini ukwandisa ukusebenza.

Ezinye izinto ezintsha

Futhi, inguqulo 3.2 ihlelelwe izinyanga ezimbalwa ezizayo. Okokugcina kufanele inikeze: imiyalo ebhalwe kuzikripthi, ukusekelwa kwe-FBX (kungaba nge-Assimp noma nge-OpenFBX), ukuhamba komsebenzi okuthuthukisiwe kwe-Android ne-iOS, kufaka phakathi ukungeza ama-SDK athile amadivayisi weselula (njenge-AdMob), ukuletha umhleli kusiphequluli sewebhu, nokwenza ngcono ukuphathwa kwenethiwekhi ukuxhasa izivumelwano zesimanje namaseva azinikele.

Ngokusobala, inguqulo 3.1 inezimagqabhagqabha zokuthuthukisa ukuzinza nokulungisa izimbungulu zomzuzu wokugcina.

IGodot iyatholakala ngokulanda ku leli khasi yeWindows, Mac OS neLinux. Ungayithola futhi ku- I-Steam y itch.io.


Shiya umbono wakho

Ikheli lakho le ngeke ishicilelwe. Ezidingekayo ibhalwe nge *

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  1. Unomthwalo wemfanelo ngedatha: AB Internet Networks 2008 SL
  2. Inhloso yedatha: Lawula Ugaxekile, ukuphathwa kwamazwana.
  3. Ukusemthethweni: Imvume yakho
  4. Ukuxhumana kwemininingwane: Imininingwane ngeke idluliselwe kubantu besithathu ngaphandle kwesibopho esisemthethweni.
  5. Isitoreji sedatha: Idatabase ebanjwe yi-Occentus Networks (EU)
  6. Amalungelo: Nganoma yisiphi isikhathi ungakhawulela, uthole futhi ususe imininingwane yakho.