I-Godot 4.0 izohoxisa ulimi lokubhala olubonakalayo lwe-VisualScript

IGodot 4.0

I-Godot 4.0 ivalelisa ku-VisualScript

Ezinsukwini ezimbalwa ezedlule sabelana lapha kubhulogi izindaba zokukhululwa kwenguqulo 3.5 ye-Godot, inguqulo lapho ukuthuthukiswa okuhlukahlukene nezici ezintsha zethulwa khona.

Futhi manje izindaba zaphuma ukuthi ukukhululwa inguqulo ye-beta ye-Godot 4.0 kukhona ushintsho oluphawulekayo, lolu shintsho yilokho I-VisualScript, Ulimi olubonwayo lukaGodot, olwaqalwa kusukela kunguqulo 3.0 cishe eminyakeni emihlanu edlule, ngeke ibe yingxenye yenguqulo ye-beta, kancane kancane inguqulo yokugcina ye-Godot 4.0.

Kusukela ku-Godot 4.0, akusadingeki ukuncika ku-VisualScript njengomsebenzi owakhelwe ngaphakathi ngqo enguqulweni eyinhloko yenjini.

Ukuze siqonde kangcono izizathu zalesi sinqumo, kufanele sibuyele emlandweni we-VisualScript. Eqinisweni, ngokusho kwethimba le-Godot, ukubhalwa kweskripthi okubonakalayo kwakungenye yezici eziceliwe kakhulu ngesikhathi se-Godot 2.1. Futhi ukuze kuhlangatshezwane kangcono nalesi sidingo, abagcini bephrojekthi benze inhlolovo ukuze banqume ukuthi hlobo luni lwabasebenzisi bombhalo obonakalayo abayifunayo.

Njengomphumela wocwaningo, isitayela se-Blueprint yisona esishiwo kakhulu. Ngalolu lwazi, i-VisualScript yadalwa futhi yakhululwa ku-Godot 3.0. Yasetshenziswa njenge-GDscript, kodwa ngesitayela sokuqhafaza, esisekelwe ku-node.

Nokho, nakuba lesi sici besicelwe kakhulu ngaleso sikhathi, lokhu kwakungasho ukuthi kwakudingeka kumaphrojekthi enjini yangempela nokuthi abasebenzisi abaningi bazokwamukela ngempela. Futhi lokhu okuyiqiniso, ithimba likaGodot lafunda kanzima. Ngemuva kweminyaka ecishe ibe mihlanu selokhu kwanezelwa uGodot 3, I-VisualScript ayizange ibe nempumelelo elindelekile. Ekuzameni ukuqonda izizathu zalokhu kwehluleka, ithimba likaGodot leza nezimpendulo ezimbili ezibalulekile:

Kubasebenzisi abaningi abangahle babefuna lesi sici, bathole i-GDScript ilingana kahle futhi bagcina beyincamela ku-VisualScript. Babengalindele ukuthola i-GDScript kulula kangaka ukuyifunda nokusebenzisa (yize babengenalo ulwazi lwezinhlelo lwangaphambilini), njengoba kungekho neyodwa izinjini ezazidumile ngaleso sikhathi ezazinikeza lolu hlobo lokubhalwa kwezinga eliphezulu. Kwabaningi balaba basebenzisi, i-Godot igcine iyithuluzi lokufunda ukuhlela.

Ngisho noma umsebenzi owumongo, umbhalo obonakalayo, wawukhona, u-Godot wayengenazo izingxenye ezisezingeni eliphezulu zokuzisebenzisa. Izinjini ezifana ne-Unreal, i-Game Maker noma i-Construct inikeza izici zemidlalo ezisezingeni eliphezulu ezihlanganiswe nesixazululo sombhalo obonakalayo. Yilokho okwenza kube usizo. I-Godot iyinjini yomdlalo enemisebenzi eminingi lapho kulula khona ukuzidalela lezi zici ngokwakho, kodwa azikho ngaphandle kwebhokisi. Ngakho-ke, i-VisualScript ngokwayo ibingasebenziseki kangako, ibona ithimba leGotdot.

Kulezi zimpendulo ezimbili, Ithimba lika-Godot lengeze ingxenye yesithathu yezinto azibhekile. Ngokusho kwabanakekeli benjini yemidlalo, imibhalo ayizange ilandele. Eqinisweni, imibhalo esemthethweni ye-Godot iqukethe izibonelo ku-GDScript naku-C#, kodwa abathuthukisi bephrojekthi abazange bakwazi ukufaka izibonelo ze-VisualScript ngezizathu zobuchwepheshe.

Isizathu esinikezwe ukuthi kuzofanele ngithathe izithombe-skrini zezithombe ze-VisualScript ngesibonelo ngasinye futhi ukuzigcina kuzoba nzima kakhulu. Futhi, ngenkathi amanye amaphrojekthi edemo ayecatshangelwa, kwakungenele ukuthi abasebenzisi bakwazi ngisho nolimi olubonakalayo, futhi ukuze bafunde i-Godot API, kwakuzodingeka bajwayele i-GDScript noma i-C# ukuze baqonde izibonelo, ithimba lisho.

Bonke lobu bunzima babusho lokho I-VisualScript ayizange ibambe iqhaza, futhi indlela yokuyithuthukisa ayizange icace. Ngokwenhlolovo yakamuva eyenziwe ithimba lokuthuthukisa iphrojekthi, okwakamuva kakhulu (abaphenduli abangaphezu kuka-5000), kuphela u-0,5% wabasebenzisi abasebenzise i-VisualScript njengolimi lwabo oluyinhloko lwenjini.

Isiphetho esingenakugwenywa sasiwukuthi indlela eyathathwa ekubhalweni okubukwayo kwakungeyona nje elungile. Lesi sici sibonakala sicelwe abantu abebengasidingi ngempela. Abasebenzisi abaningana be-Godot bajabule ngalesi sinqumo, ngoba kubo i-VisualScript ayikaze ibe yinhle kakhulu futhi nakubaqalayo abaphelele akulula ukuyisebenzisa njenge-GDScript.

Akufanele kudidaniswe nama-shaders abonakalayo. Ama-shaders abonakalayo asebenza kahle futhi ayaziswa ngabasebenzisi abaningi, ayaqhubeka nokuthuthukiswa enjinini. Kubasebenzisi abafuna ukuqhubeka nokusebenzisa i-VisualScript enjinini yegeyimu, kunezinketho ezimbili. O hlala ku-3.x noma hlanganisa ikhodi ezosetshenziswa ku-4.x ephakeme, ikakhulukazi njengoba izothuthelwa endaweni yokugcina impahla. Inketho yokugcina kungaba ukuthola amavolontiya anentshisekelo kule phrojekthi ukuze ayenze ibe isandiso esisemthethweni, okuzokwenza kube lula ukuyinakekela.

Ekugcineni, uma unentshisekelo yokwazi kabanzi ngakho, ungaxhumana nemininingwane Kulesi sixhumanisi esilandelayo.


Shiya umbono wakho

Ikheli lakho le ngeke ishicilelwe. Ezidingekayo ibhalwe nge *

*

*

  1. Unomthwalo wemfanelo ngedatha: AB Internet Networks 2008 SL
  2. Inhloso yedatha: Lawula Ugaxekile, ukuphathwa kwamazwana.
  3. Ukusemthethweni: Imvume yakho
  4. Ukuxhumana kwemininingwane: Imininingwane ngeke idluliselwe kubantu besithathu ngaphandle kwesibopho esisemthethweni.
  5. Isitoreji sedatha: Idatabase ebanjwe yi-Occentus Networks (EU)
  6. Amalungelo: Nganoma yisiphi isikhathi ungakhawulela, uthole futhi ususe imininingwane yakho.