IKhronos Group ikumemezele lokho i-Vulkan graphical API uzoba nokuxhaswa okusemthethweni kwezandiso ezintsha. IVulkan isivele inokwesekelwa kweNVIDIA Ray Tracing, ngezandiso zayo esevele zisebenza kule API enamandla ukukhiqiza ihluzo zemidlalo yevidiyo nenye isoftware.
Kepha manje i-NVIDIA ibambisene ukuze i-Vulkan esemthethweni isekele Ukulandelela uRay woza kubo bonke abahlinzeki. Ubuchwepheshe obusebenze kahle kakhulu ukuthi i-AMD nayo ibusebenzise kuyo ukuyisebenzisa emikhiqizweni yayo yakamuva yePS5 neXbox "Scarlett", kanye nama-PC kungekudala. Isidingo esinamandla sale nqubo yokuqhafaza evela kubathuthukisi abaningi senze lokhu kuthuthuka kube namandla.
Phakathi kwe izandiso ezintsha Ochungechungeni lwe-Vulkan olwengeziwe, i-SPIR-V ne-GLSL, eyinhloko i-VK_KHR_ray_tracing, enikezela ukwesekwa kokwakhiwa nokuphathwa kwezinhlaka zokusheshisa, ama-Stage namapayipi we-shader, njll. Futhi, abanye abashayeli beLinux babuyekeziwe ukufaka lo msebenzi. Izindaba ezimnandi zeLinux nezwe lokudlala.
Kahle kulabo abangazi yini ukulandelwa kwemisebe, ukusho ukuthi ukulandela umkhondo we-ray yi-3D image synthesis algorithm eyaphakanyiswa ngo-1980 nguTurner Whitted, ngokususelwa kwenye i-Arthur Apple algorithm ebizwa ngeRay Casting kusuka ngo-1968. Ngale ndlela, ukucabanga nokuzindla kungalingiswa. izithunzi ezenziwe ukukhanya imisebe ezigcawini zemidlalo yevidiyo nokulingisa.
Uma ufuna ukubona okuningi umehluko obukwayoUngayibona le vidiyo kusuka ku-NVIDIA lapho ivula futhi isebenze khona iRay Tracing yemidwebo yayo ukuze ubheke umehluko osobala kwimidwebo yomdlalo wevidiyo:
Njengoba ukwazi ukubona, imiphumela lolu hlelo olunayo ezithombeni iyabonakala impela. Ngakho-ke ukubaluleka kwayo Futhi izindaba ezinhle ukuthi iVulkan iyaqhubeka nokwenza ngcono umhlaba wezemidlalo weLinux ...