Godot 4.0 zai yanke VisualScript na gani rubutun harshe

Godiya 4.0

Godot 4.0 yayi bankwana da VisualScript

Kwanaki kadan da suka gabata mun yada labarin fitowar version 3.5 na Godot, wanda a cikinsa aka gabatar da gyare-gyare iri-iri da sabbin abubuwa.

Yanzu kuma labarin ya fito don sakin sigar beta na Godot 4.0 akwai babban canji, wannan canjin shine VisualScript, Harshen rubutun gani na Godot, wanda aka gabatar tun daga sigar 3.0 kusan shekaru biyar da suka gabata, ba zai zama wani ɓangare na sigar beta ba, ƙasa da sigar ƙarshe ta Godot 4.0.

Kamar yadda Godot 4.0, baya buƙatar dogaro da VisualScript azaman aikin ginannen ciki kai tsaye a cikin babban sigar injin.

Don ƙarin fahimtar dalilan wannan shawarar, dole ne mu koma cikin tarihin VisualScript. A zahiri, a cewar ƙungiyar Godot, rubutun gani yana ɗaya daga cikin abubuwan da aka fi nema a lokacin Godot 2.1. Kuma don cimma wannan buƙatu mafi kyau, masu kula da aikin sun gudanar da bincike don sanin irin nau'in masu amfani da rubutun gani suke so.

Sakamakon binciken, salon Blueprint shine aka fi ambata. Tare da wannan bayanin, an ƙirƙiri VisualScript kuma an fitar dashi don Godot 3.0. An aiwatar da shi azaman GDscript, amma a cikin hoto, salon tushen kumburi.

Duk da haka, ko da yake an bukaci wannan yanayin sosai a lokacin, wannan ba yana nufin cewa ya zama dole don ayyukan injiniya na ainihi ba kuma yawancin masu amfani za su yi amfani da shi. Kuma wannan gaskiyar, ƙungiyar Godot ta koyi hanya mai wuyar gaske. Bayan kusan shekaru biyar da ƙara Godot 3. VisualScript bai sami nasarar da ake tsammani ba. A kokarin fahimtar musabbabin wannan gazawar, tawagar Godot ta fito da manyan amsoshi guda biyu:

Ga masu amfani da yawa waɗanda ke son wannan fasalin, sun sami GDScript daidai kuma sun fifita shi zuwa VisualScript. Ba su yi tsammanin samun GDScript mai sauƙin koya da amfani ba (ko da yake ba su da ilimin shirye-shirye na baya), tun da babu wani mashahurin injuna a lokacin da ya ba da irin wannan babban rubutun. Ga yawancin waɗannan masu amfani, Godot ya zama kayan aiki don koyan shirye-shirye.

Ko da yake ainihin aikin, rubutun gani, yana wurin, Godot ya rasa manyan matakan da za a yi amfani da shi. Injuna kamar Unreal, Mai yin Wasa ko Gina suna ba da fasalulluka na wasan caca mai girma haɗe da maganin rubutun gani. Abin da ya sa ya zama mai amfani. Godot injin wasa ne mai juzu'i inda yake da sauƙin ƙirƙirar waɗannan abubuwan da kanku, amma ba su fita daga cikin akwatin ba. Don haka, VisualScript kanta ba ta da ɗan amfani, in ji ƙungiyar Gotdot.

Ga amsoshin nan guda biyu, Tawagar Godot ta kara kashi uku na abubuwan lura na sirri. A cewar masu kula da injin wasan, takaddun ba su bi ba. A haƙiƙa, takaddun Godot na hukuma ya ƙunshi misalai a cikin GDScript da C#, amma masu haɓaka aikin ba su sami damar haɗa misalan VisualScript ba saboda dalilai na fasaha.

Dalilin da aka bayar shine dole in ɗauki hotunan kariyar kwamfuta na VisualScript ga kowane misali kuma kiyaye su zai yi wahala sosai. Hakanan, yayin da ake yin la'akari da wasu ayyukan demo, bai isa masu amfani su iya ƙware ko da harshen gani ba, kuma don koyon Godot API, dole ne su saba da GDScript ko C # don fahimtar misalan, in ji ƙungiyar.

Duk waɗannan wahalhalu suna nufin haka VisualScript ba a taɓa kama shi ba, kuma yadda ake inganta shi ba a taɓa bayyana ba. Dangane da wani bincike na baya-bayan nan da ƙungiyar haɓaka aikin suka gudanar, na baya-bayan nan (masu amsa sama da 5000), kashi 0,5% na tushen mai amfani ne kawai suka yi amfani da VisualScript a matsayin harshen injinin su na farko.

Ƙarshen da ba za a iya gujewa ba ita ce hanyar da aka bi don rubutun gani ba daidai ba ne. Ga alama mutanen da ba sa buƙatarsa ​​sun nemi wannan yanayin. Yawancin masu amfani da Godot sun yi farin ciki da wannan shawarar, saboda a gare su VisualScript bai taɓa yin kyau sosai ba har ma ga cikakken mafari ba shi da sauƙin amfani kamar GDScript.

Kada ku ruɗe da shaders na gani. Shaders na gani suna aiki da kyau kuma yawancin masu amfani suna godiya, suna ci gaba da haɓakawa a cikin injin. Ga masu amfani waɗanda suke son ci gaba da amfani da VisualScript a cikin injin wasan, akwai zaɓuɓɓuka biyu. Ya zauna a cikin 3.x ko tara lamba don amfani a cikin 4.x mafi girma, musamman tun da za a motsa shi zuwa ma'ajin da aka keɓe. Zaɓuɓɓuka na ƙarshe shine a sami masu sa kai masu sha'awar wannan aikin don sanya shi tsawaita aiki a hukumance, wanda zai sauƙaƙa kiyayewa.

A ƙarshe, idan kuna sha'awar ƙarin sani game da shi, zaku iya tuntuɓar cikakkun bayanai A cikin mahaɗin mai zuwa.


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