Wine Wayland 7.7 has been released, a new development with a set of patches and the winewayland.drv driver that allows the use of the WINE compatibility layer in environments based on the Wayland graphics protocol, without using the XWayland and X11 components as it had to be done before. This provides great ability to run all kinds of native Microsoft Windows software, and especially games that use the Vulkan graphics API and Direct3D 9, 11 and 12. Direct3D support comes via DXVK which, as you'll know if you read us, is the which translates Microsoft API calls to Vulkan.
The Wine-Wayland kit also comes with patches and fsync to increase the performance of multi-threaded games, as well as code to support technologies such as AMD FSR (FidelityFX Super Resolution), to reduce loss of graphics quality. generated when scaled to high resolution screens. On the other hand, this new version is synchronized with the Wine 7.7 codebase, so it has all its features and improvements, as well as component updates like DXVK and VKD3D-Proton.
On the other hand, this not only brings positive things for users who make use of this compatibility layer, there are also some good things for distribution developers. Wine-wayland will allow its use in environments with Wayland without the need for other intermediate packages such as those mentioned above. This means there will be increased performance and responsiveness by removing middle layers. And not only that, the inherent security issues of X11 are left behind, and all the new features that have been included in Wayland will be available for today's desktop environments.
Undoubtedly great efforts towards remove the barrier of compatibility and the problem that developers sometimes only look towards the side of the Redmond company…
More information about Wine-Wayland, source code and download – GitHub site