Valve SteamVR 1.7: great launch with interesting news

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Valve continues with its open-source projects for gaming. It has gathered a lot of updates in all recent Beta releases of your new SteamVR, for virtual reality. This device aims to bring more and better experience for VR. With the current updates, the user experience is gained, since everything has been simplified to have more ease of use. In addition, there is also a new improved view of the VR screen.

This new change includes a new docked preview and a full screen mode. Several icons have been updated as well, and it brings improvements for high DPI support and other minor changes. There is now a new brightness control setting so it can be configured from the helmet to Valve HMD Index. The firmware has been updated to improve some previous problems with the screendoor.

By supuesto a lot of bugs have been fixed that was in the previous versions of SteamVR, SteamVR Home, SteamVR Input, Lighthouse, etc., on the various platforms for which SteamVR has been released.

Y they have not forgotten the Linux world, the SteamVR 1.7 experience for distros has also been improved. Some of these changes for Linux include several fixed issues that affected performance, improvements to the IVRCompositor :: GetFrameTiming () that reported bad data when asynchronous mode was enabled. Also fixed the crash that occurred when asynchronous mode was enabled, lower CPU utilization when asynchronous reprojection is disabled, and another crash during startup.

If you would like to download and try Valve's SteamVR, you can do it from this project link. You already know that it is compatible with various virtual reality glasses, such as Valve Index itself, Windows Mixed Reality, and also for the popular Oculus Rift and HTC Vive.

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