Portal 2 receives more improvements for DXVK with another update

Portal 2 DXVK Vulkan

I feel that Portal 2 no longer need introductions. It was a video game released by Valve that is also available for Linux, and that is based on the first-person puzzle theme. Now the news is that it has received a major update with improvements for DXVK support, the translation layer for the Vulkan API that we have also talked about several times in LxA.

Not long ago you first received an update that incorporated DXVK, now this other continues in that direction improving the results. By the way, you already know that Portal 2 uses Direct3D for Windows and OpenGL when it works under Linux, but its Source engine used the ToGL translation layer to translate from Direct3D to OpenGL, now with DXVK they can be translated to the powerful Vulkan to improve its performance.

Among the news with this new update of Portal 2 we come across some key points as the following:

  • Improvements:
    • Improved implementation of Vulkan.
    • General performance improvements.
    • Performance improvements with Anti-Aliasing (MSAA) on AMD GPUs.
    • The introductory video can be skipped with any button on the Steam Controller.
    • Controller glpyhs added to main menu.
  • Bug fixes:
    • Super 8 teaser fixed, now playable on Linux.
    • Fix for certain Unicode characters not displaying well on Linux.
    • The crash that occurred with wrt has been fixed.
    • Fix for text color in advanced video settings.
    • Correction of the default model / texture in Vulkan mode.
    • No longer cuts the timer in challenge mode.
    • The crash that occurred after trying to play a demo without having the respective map.
    • Solved the crash that occurred when trying to load invalid VPKs.

If you still don't have Portal 2 and want try all these news and enjoy the video game, you can get it here...


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