Godot 4.2 has already been released and these are its most important new features

godot 4.2

Godot Banner 4.2

The Godot Foundation recently announced the release of the new version of the Godot 4.2 game engine, which presents after five months of development. Godot 4.2 is the third and last version released this year that belongs to the 4.x branch.

For those who do not know about Godot, you should know that this is a multi-platform game engine aimed at developing 2D and 3D games. The game engine focuses on providing a complete set of tools for development, including a built-in code editor, graphics rendering engine, audio playback tools, animation tools, and more.

Main new features of Godot 4.2

This new version of Godot 4.2 represents the work of 359 contributors who submitted more than 1800 improvements, as well as necessary bug fixes and interesting new features, which make Godot 4.2 an even better and more polished tool.

Regarding the improvements that stand out in this new version of Godot 4.2, it is the code refactoring to work with tiles and tile maps, Ya que Improved block grouping and sorting operations along the Y axis, which has led to a notable reduction in the time needed to update tiles, in addition to improving the ease of creating and using tile maps, introducing a tool that allows you to flip and rotate tiles when placing them and improving tools for editing polygons and mosaic scenes.

In GDScript (the script editor), it is now possible to create Code Regions (code regions) named to collapse blocks during editing, thus simplifying navigation. On the other hand, the script debugger now has complete support for multithreaded code, execution stack and breakpoints. In GDScript scripts, support for statically typed code has been expanded, Added support for r-string string literals and expanded the capabilities of the match operator.

In the 3D viewport, Improved support for controlling Blender-style transformations by using the mouse and hotkeys. Improved visual information is now displayed only for selected objects in the 3D viewport. Additional indicators have been added for items such as decals and fog volume. Additionally, working with widgets has been improved, now allowing each side of volumetric shapes to be expanded independently in the viewport.

Of the other changes that stand out:

  • In the Asset Library, the display of search results has been improved and the ability to select a different directory to install a plugin or resource has been added.
  • In the project manager, the location of the main controls has been redesigned and the project import interface has been modernized.
  • Added the ability to change asset import type on the fly with automatic updating of scenes and assets that does not require restarting the editor.
  • The available import options have been expanded and the ability to change the physical properties of imported objects, as well as shadow and visibility parameters, has been provided.
  • Added the ability to preview animations in the import dialog.
  • Added support for importing images in KTX format.
  • The particle simulation system has been redesigned to facilitate maintenance and improve control of particle movement.
  • Optimizations have been made to improve rendering performance.
  • To speed up work on mobile devices, raster barriers are divided into vertex and fragment components.
  • Optimized storage of polygonal meshes in memory.
  • Added support for compressing polygonal meshes to reduce transmission bandwidth.
  • Added support for using native Linux, macOS, and Windows file selection dialogs, as well as the ability to copy and paste images via the clipboard.
  • The Godot architecture for Android has been redesigned, reducing the startup time of applications and games and implementing the ability to work with multiple windows.
  • 32-bit and 64-bit ARM builds for Linux are now official.

Finally, if you want to know more about it, you can check the details In the following link.

Get Godot

Godot is available for download at this page for Windows, Mac OS and Linux. You can also find it at Steam y itch.io.

The game engine code, game development environment, and related development tools (physics engine, sound server, 2D/3D rendering backends, etc.) are distributed under the MIT license.


Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: AB Internet Networks 2008 SL
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.