I-Godot 4.0 sele ikhutshwe kwaye ezi zinguqu zayo ezibalulekileyo

godot-4-0

I-Godot 4.0 ibeka isikhephe: zonke zikhwele kwi-horizons entsha

Emva kweminyaka emine yophuhliso, ukukhululwa kwenjini yomdlalo "Godot 4.0" yabhengezwa, ilungele ukudala imidlalo ye-2D kunye ne-3D. Isebe le-Godot 4.0 libandakanya utshintsho lwe-12.000 kunye nokulungiswa kwe-bug 7.000. Abanye abantu be-1500 babandakanyeka ekuphuhliseni injini kunye nokubhala amaxwebhu.

I-injini ixhasa inkqubo-sikhokelo yengqiqo yomdlalo ekulula ukufunda, uyilo lomdlalo wendalo, ukucofa okukodwa inkqubo yokusasazwa komdlalo, ifiziksi etyebileyo kunye nesakhono sokulinganisa oopopayi, idebugger edibeneyo, kunye nenkqubo yokwakha.

Iimpawu ezintsha eziphambili zikaGodot 4.0

Kolu guqulelo lusanda kukhutshwa lweGodot 4.0, izindululo ezimbini ezitsha zonikezelo ziyacetywa (zihlanganisiwe kwaye zihamba) ngokusekelwe kwi Vulkan yemizobo API, ezithathe indawo yonikezelo ngasemva nge-OpenGL ES kunye ne-OpenGL.

Kwizixhobo ezindala nezisezantsi, i-OpenGL-based compatability backend idityanisiwe usebenzisa uyilo olutsha lonikezelo. Unikezelo oluguquguqukayo kwizisombululo ezisezantsi, sebenzisa iteknoloji yesampula enkulu I-AMD FSR (I-FidelityFX Super Resolution), esebenzisa ukukalwa kwendawo kunye ne-algorithms yokwakhiwa kwakhona kweenkcukacha ukunciphisa ukulahleka komgangatho womfanekiso xa ulinganisa kwaye uguqulelwa kwisisombululo esiphezulu. I-Direct3D 12-based rendering engine iphunyeziwe, eya kuphucula inkxaso yeWindows kunye ne-Xbox platforms.

Olunye utshintsho olwahlukileyo kukuba GI Probe, esetyenziselwa ukugcwalisa indawo ngokukhanya okubonakalisiweyo, indawo yeVoxelGI node, eyona nto ifanelekileyo ekuqhutyweni kokukhanya kwexesha langempela kwimiboniso kunye neendawo zangaphakathi ezincinci ukuya kwigumbi eliphakathi. Kwihardware yamandla aphantsi, ukukwazi ukunikezela kwangaphambili amanqaku aphezulu kunye nezithunzi usebenzisa iimephu zokukhanya, ezisetyenziswa ngoku yiGPU ukukhawulezisa ukunikezela, kushiywe.

Ngaphezu koko, nayo iindlela ezintsha zonikezelo ziphunyeziwe, ngokunjalo se wongeze ukhetho oluzenzekelayo olubhaqayo kwaye isusa ngamandla iimodeli ezifihlwe emva kweminye imiphezulu ukuphucula ukusebenza konikezelo kunye nokunciphisa umthwalo we-CPU kunye ne-GPU.

Imo ye-SSIL efakiwe (UkuKhanya okungathanga ngqo kwiSithuba seSkrini) ukuphucula umgangatho wonikezelo kwihardware ukusebenza okuphezulu ngokuphucula ulawulo lweendawo ezimnyama kunye nokukhanya okungathanga ngqo. Ukongeza, useto olongezelelweyo lubonelelwe ukulinganisa ukukhanya okungathanga ngqo usebenzisa i-SSAO (Screen Space Ambient Occlusion) ubuchule, njengokukhetha inqanaba lempembelelo yokukhanya okuthe ngqo.

Iiyunithi zokukhanyisa ezingokoqobo ziyacetywa, okukuvumela ukuba unyenyise ubunzulu bokukhanya kwaye usebenzise iisetingi zekhamera eziqhelekileyo njenge-aperture, i-shutter speed, kunye ne-ISO ukulawula ukuqaqamba kwendawo yokugqibela.

Tambien wongeze izixhobo zokuhlela ezintsha zemidlalo ye2D, Utshintsho olukhulu lwenziwe kwinkqubo yophuhliso lomdlalo we-2D kwaye umhleli wemephu yethayile entsha yongezwe, iileya ezixhasayo, ukugqitywa kwe-auto-landscape, ukubekwa ngokungahleliwe kwezityalo, amatye kunye nezinto ezahlukeneyo, ukhetho oluguquguqukayo lwezinto.

Ye- Olunye utshintsho olwahlukileyo:

  • Umsebenzi odibeneyo kunye neemephu zethayile kunye neeseti zamaqhekeza kulwakhiwo lwemephu (i-tileset).
  • Iziqwenga kwisethi zandiswa ngokuzenzekelayo ukususa izithuba phakathi kwamaqhekeza akufutshane.
  • Umsebenzi omtsha wokubeka izinto eqongeni wongeziwe, umzekelo, ungasetyenziselwa ukongeza iimpawu kwiiseli zegridi yeethayile.
  • Umsebenzi ophuculweyo onezibane kunye nezithunzi kwimidlalo ye-2D.
  • Ukuphucula ngokuphawulekayo ukusebenza xa usebenzisa imithombo yokukhanya emininzi.
  • Ukongezwa ukukwazi ukulinganisa ubume obuthathu ngokuguqula inqanaba lokukhanya kwiimephu eziqhelekileyo, kunye nokudala iziphumo ezibonwayo ezifana nezithunzi ezinde, iihalos, kunye nemigca ebukhali.
  • Yongezwe isiphumo senkungu yevolumetric esebenzisa ubuchule bentelekelelo yethutyana yenkangeleko eyinyani kunye nokusebenza okuphezulu.
  • Kongezwe izithunzi zamafu ukuvelisa amafu aguqukayo ngexesha lokwenyani.
  • Inkxaso ephunyeziweyo ye "decals", indlela yokubonisa imathiriyeli kumphezulu.
  • Imiphumo eyongeziweyo yamasuntswana kuyo yonke indawo yomdlalo esebenzisa i-GPU kunye nenkxaso yabatsali, ungquzulwano, iitrayile, kunye ne-emitters.
  • Ukongezwa amandla okusebenza kunye ne-interface kwimodi yeefestile ezininzi (iipaneli ezininzi kunye neengxenye ze-interface zinokuhlukaniswa njengeefestile ezihlukeneyo).
  • Yongezwe umhleli we-UI entsha kunye newijethi yoyilo olubonakalayo olutsha.
  • Kongezwe umhleli omtsha womxholo.
  • Ukukhanyisa kunye nenkqubo yokulawula ithunzi ibhalwe ngokutsha ngokupheleleyo ukusebenzisa i-SDFGI yexesha langempela (i-Signed Distance Field Global Illumination) ubuchwepheshe.
  • Umgangatho wonikezelo lwesithunzi uphuculwe kakhulu.

Okokugqibela, ukuba ufuna ukwazi ngakumbi ngayo, unokujonga iinkcukacha Kule khonkco ilandelayo.

Fumana uGodot

I-Godot iyafumaneka ukuze ikhutshelwe kwi kweli phepha yeeWindows, iMac OS kunye neLinux. Ungayifumana apha Steam y itch.io.

Ikhowudi ye-injini yomdlalo, indawo yokuphuhliswa komdlalo, kunye nezixhobo zophuhliso ezihambelanayo (injini ye-physics, iseva yesandi, i-2D / 3D yokunikezelwa kwee-backends, njl.) zihanjiswa phantsi kwelayisenisi ye-MIT.


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