Godot 4.0 yakatoburitswa uye idzi ndidzo shanduko dzakanyanya kukosha

godot-4-0

Godot 4.0 inoisa chikepe: vese vari muchikepe kune mahorizons matsva

Mushure memakore mana ebudiriro, kuburitswa kwe "Godot 4.0" injini yemutambo yakaziviswa, yakakodzera kugadzira 2D uye 3D mitambo. Bazi reGodot 4.0 rinosanganisira zvimwe 12.000 shanduko uye 7.000 bug kugadzirisa. Vamwe vanhu 1500 vakabatanidzwa mukugadzira injini uye kunyora zvinyorwa.

Injini inotsigira zviri nyore kudzidza logic framework, graphical game design environment, one-click game deployment system, hupfumi hwefizikisi nekugona kutevedzera mifananidzo yeanimation, debugger yakasanganiswa, uye kuvaka system.

Main nyowani maficha eGodot 4.0

Mune iyi ichangobva kuburitswa vhezheni yeGodot 4.0, maviri matsva ekupa backend anokurudzirwa (yakabatana uye mobile) zvichibva paVulkan graphics API, iyo yakatsiva iyo yekudzosera kumashure kuburikidza neOpenGL ES uye OpenGL.

Zvemidziyo yekare uye yakaderera, iyo OpenGL-yakavakirwa kuenderana backend yakasanganiswa kushandisa shanduro itsva yekugadzira. Pakupa zvine simba pazvisarudzo zvakaderera, shandisa supersampling tekinoroji AMD FSR (FidelityFX Super Resolution), iyo inoshandisa kuyera kwenzvimbo uye dhata rekuvakazve algorithms kudzikisa kurasikirwa kwemhando yemufananidzo paunenge uchiyera uye uchichinjika kune yakakwira resolution. A Direct3D 12-based rendering injini yakaitwa, iyo inovandudza rutsigiro rweWindows neXbox mapuratifomu.

Imwe shanduko inomira pachena ndeyekuti GI Probe, raishandiswa kuzadza nzvimbo yacho nechiedza chairatidza, yakatsiviwa neVoxelGI node, iyo yakanyatsokodzera chaiyo-nguva yekuvhenekesa kugadzirisa mune zviratidziro zvine madiki kusvika epakati-kati kamuri yemukati. Kune yakaderera-simba Hardware, kugona kufanopa-yakakwirira uye mimvuri uchishandisa malightmaps, ayo ave kushandiswa neGPU kukurumidza kupa, kwasara.

Mukuwedzera kune izvozvo, zvakare maitiro matsva ekupa optimization akaitwa, saizvozvowo se akawedzera otomatiki occlusion sarudzo inoona uye zvine simba inobvisa modhi dzakavigwa kuseri kwedzimwe nzvimbo kuvandudza mashandiro ekupa uye kuderedza CPU neGPU mutoro.

Yakawedzera SSIL modhi (Screen Space Indirect Lighting) kunatsiridza kupa mhando pane Hardware kushanda kwepamusoro nekuvandudza kutungamirirwa kwenzvimbo dzakasviba uye chiedza chisina kunanga. Pamusoro pezvo, mamwe marongero anopihwa kuti atevedze kuvhenekesa kusina kunanga mwenje uchishandisa iyo SSAO (Screen Space Ambient Occlusion) nzira, sekusarudza pesvedzero nhanho yemwenje wakananga.

Realistic lighting units inokurudzirwa, izvo zvinokuita kuti ugadzirise kusimba kwechiedza uye shandisa yakajairwa magadzirirwo ekhamera senge aperture, shutter kumhanya, uye ISO kudzora kupenya kwechiitiko chekupedzisira.

Tambien yakawedzera maturusi ekugadzirisa matanho emitambo ye2D, Shanduko huru yakaitwa kune iyo 2D mutambo wekuvandudza maitiro uye nyowani mepu yedhiza yakawedzerwa, inotsigira maseru, landscape auto-kupedzwa, kuiswa zvisina tsarukano kwezvirimwa, matombo uye akasiyana zvinhu, inoshanduka kusarudzwa kwezvinhu.

Of the dzimwe shanduko dzinomira pachena:

  • Basa rakabatana rine mepu mataira uye zvimedu seti zvekuvaka mepu (tileset).
  • Zvimedu museti zvinowedzerwa otomatiki kuti zvibvise nzvimbo pakati pezvimedu zviri pedyo.
  • Basa idzva rekuisa zvinhu pachikuva rakawedzerwa iro, semuenzaniso, rinogona kushandiswa kuwedzera mavara kune mataira grid maseru.
  • Basa rakavandudzwa nemwenje uye mimvuri mumitambo ye2D.
  • Kunyanya kunatsiridza kuita kana uchishandisa akawanda magetsi masosi.
  • Yakawedzera kugona kutevedzera matatu-dimensionality nekuchinja mwero wekuvhenekesa pamamepu akajairwa, pamwe nekugadzira zvinoonekwa senge mimvuri mirefu, halos, uye yakapinza mitsetse.
  • Yakawedzera volumetric fog mhedzisiro inoshandisa temporal fungidziro tekinoroji yekutarisa chaiko uye kuita kwepamusoro.
  • Yakawedzera cloud shader kuti igadzire makore anoshanduka munguva chaiyo.
  • Yakaitwa tsigiro ye "decals", nzira yekuburitsa zvinhu pamusoro pepamusoro.
  • Yakawedzera chidimbu mhedzisiro munzvimbo yese yemutambo inoshandisa iyo GPU uye inotsigira zvinokwezva, kudhumhana, nzira, uye emitters.
  • Yakawedzera kugona kushanda neiyo interface mune akawanda-mahwindo mode (anoverengeka mapaneru uye zvikamu zveiyo interface zvinogona kuparadzaniswa seyakaparadzana windows).
  • Yakawedzera itsva UI mupepeti uye itsva yekuona dhizaini widget.
  • Yakawedzera theme editor itsva.
  • Iyo yekuvhenekesa uye mumvuri manejimendi system yakanyorwa zvachose kuti ishandise chaiyo-nguva SDFGI (Signed Distance Field Global Illumination) tekinoroji.
  • Hunhu hwekupa mimvuri hwakavandudzwa zvakanyanya.

Chekupedzisira, kana iwe uchida kuziva zvakawanda nezvazvo, unogona kutarisa izvo zvinyorwa Mune inotevera chinongedzo.

Tora Godot

Godot inowanikwa kuti utorwe pa peji ino yeWindows, Mac OS uye Linux. Iwe unogona zvakare kuiwana pa chiutsi y itch.io.

Iyo kodhi injini yemutambo, nharaunda yekusimudzira mutambo, uye zvine chekuita nekusimudzira maturusi (injini yefizikisi, sevha inonzwika, 2D/3D inopa backends, nezvimwewo) zvakagoverwa pasi peMIT rezinesi.


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