WINE 9.9 introduces improvements in ARM and just over 200 changes

WINE 9.9

WineHQ launched a few hours ago a new development version of its software to run Windows applications on other operating systems. What we can now download and use is WINE 9.9, a launch with a list of new features with a number of changes that falls within the "new media." And the thing is that a long time ago we used to see updates with more than 500-600 tweaks, but now it is difficult to reach 300. A detail without too much importance that, when looked at closely, could mean that the software is more mature and requires less attention.

Among what WineHQ has highlighted from this release, WINE 9.9 has arrived with support for the new WoW64 mode in ODBC, improved CPU detection on ARM platforms and a number of obsolete functions have been eliminated in WineD3D, which is joined by the usual point of several bug fixes. He total number of changes amounts to 236, and the number of errors rises to 38, those in the following list.

Bugs fixed in Wine 9.9

  • Password Memory 2010 – Title bar color rendering error.
  • Shadowgrounds Survivor crashes after viewing the map.
  • Crysis2: Red color in Bumpmap/Specular Highlights.
  • Racer is unplayable.
  • regedit: Usage message arrives too late to wine console.
  • The mouse pointer becomes slow in Dweebs and Dweebs 2 when virtual desktop mode is enabled.
  • Femap crashes unexpectedly when rebuilding the database (or any command that includes it, e.g. import).
  • The window is too big with the Batman and Head Over Heels remakes.
  • Assassin's Creed Unity does not run.
  • Some .NET applications throw an unhandled exception: System.NotImplementedException: 'System.Management.ManagementObjectSearcher.Get' when using
  • Wine-Monkey.
  • Syberia Gog version: crash after cutscenes.
  • Cybernoid 2 comes out but x window drawing updates freeze.
  • Performance regression in Prince of Persia 3D.
  • Broken graphics in Assassin's Creed Syndicate (AC Unity; AC Odyssey).
  • Feature request: Restoration of previous resolution when an application crashes.
  • A high volume of repaint labels causes freezing.
  • Total War: Shogun 2 crashes when the d3dx11_42.dll.D3DX11LoadTextureFromTexture function is not implemented.
  • Paint.NET 3.5.11 works unstable on Wine 8.x (and later) due to a Mono bug.
  • Moorhuhn Director's Cut crashes after entering the game.
  • The window title is not set with winewayland.
  • Exact Audio Copy installer crashes.
  • Apps crash with BadWindow X error.
  • ShellExecute changes in Wine 9.5 break 64-bit Winelib loading in WoW64 builds.
  • The visual novel RE:D Cherish! shows a white screen instead of the logo video.
  • Opentrack/TrackIR head tracking does not work.
  • Incorrect substring expansion for magic variables.
  • strmbase TRACEs sometimes do not print floats.
  • Final Fantasy XI Online: Movie opening triggers a 'GStreamer-Video-CRITICAL'..
  • Setupapi cannot read the correct class GUID and INF file name that contains %strkey% tokens.
  • FlatOut 1's screen resolution options are limited to the current desktop resolution with the old wow64.
  • Fallout 3 is slow.
  • steam: tray icon does not appear with wine 9.2.
  • Spelunky does not start (GLSL version 1.20 is too low; 1.20 is required).
  • GetLogicalProcessorInformation may be missing cache information.
  • The X11 driver does not load.
  • Diablo 2 project crashes.
  • Disney Ratatouille demo shown upside down on Intel graphics.
  • msvcrt:locale prevents msvcrt:* tests from running on Windows 7.

WINE 9.9 is now available and it can be downloaded from the next button. In its download page There is also information on how to install this and other versions on Linux and other operating systems such as macOS and even Android.

If there are no changes to the usual programming, it is expected that WINE 9.10 will arrive within two weeks with hundreds of tweaks to continue preparing the 2024 stable version that will arrive in January or February.

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