WINE 9.11 begins to prepare the ground for the new ARM era

WINE 9.11

Apple, which in many aspects prefers to be behind to release something more mature later, in others is usually the first to take the step. It's something it did with its latest Macs, computers with their own processors that now use ARM architecture. When Microsoft presented its latest innovations in the field of AI, it also presented new ARM equipment, and the global transition seems to have begun. For its part, WineHQ has taken some steps in this direction, since WINE 9.11 includes at least one new feature related to this architecture.

The list of notable new features in WINE 9.11 is just two points, three if we add the usual number of bug fixes. The first is that C++ exception handling has been added on ARM platforms, and the second is more improvements to DPI awareness support. As for numbers, this time they have entered 251 cambios and a list of 27 fixed bugs, which you have below.

Bugs fixed in WINE 9.11

  • Settlers 4 Gold – Hardware rendering mode not working.
  • Ghost Recon does not start.
  • Several games get stuck when playing scenes (The Long Dark, The Room 4: Old Sins, Saint Kotar).
  • api-ms-win-core-version-l1-1-0: GetFileVersionInfoW and GetFileVersionInfoSizeW are missing.
  • Multiple applications need NtQueryDirectoryObject to return multiple entries (Cygwin shells, WinObj 3.01).
  • ucrt has a different structure than msvcrt.
  • dwrite:layout – test_system_fallback() gets an unexpected “Meiryo UI” font name in Japanese and Chinese on Windows.
  • NeuralNote: Bugs and rendering problems (also in VST3).
  • DTS Encoder Suite stuck with pending encoding since Wine 8.14.
  • Clanbomber 1.05 starts after a long delay (30 seconds).
  • Numlock state is not recognized when using winewayland.drv.
  • catch block gets false frames when using alignas with 32 or higher.
  • Several games have stuttering issues (Overwatch 2, Aimbeast).
  • Steam does not display individual game pages correctly.
  • The PhysX installer does not start.
  • Genshin Impact: The game launcher can no longer be launched.
  • The serial number in the smbios system table is not populated in Linux in practice.
  • Steam not loading in new wow64 mode when using DXVK.
  • White textures in EverQuest (Conversion not supported in windowscodec/convert.c).
  • Empire Earth Gold does not start in virtual desktop mode.
  • CDmage 1.01.5 does not completely redraw the contents of windows.
  • srcrrun: Failed to set dictionary as object.
  • ComicRackCE crashes when viewing "information" for a comic file.
  • The graphical interface of the Nomad Factory plugins does not work.
  • Hard West 2 crashes before entering the main menu (OpenGL renderer).
  • Postal 2 (20th Anniversary Update) crashes when loading map.
  • Moku.exe crashes on startup.

WINE 9.11 has arrived two weeks after the earlier version, is now available and it can be downloaded from the next button. In its download page There is also information on how to install this and other versions on Linux and other operating systems such as macOS and even Android.

If there are no changes to the usual programming, it is expected that WINE 9.12 will arrive within two weeks with hundreds of tweaks to continue preparing the 2024 stable version that will arrive in January or February.

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