After the release of a new major stable version, WineHQ has not breathed and has already started preparing the next one. On January 24th, we received the Wine Is Not an Emulator v8.0and today, ten days later, have thrown WINE 8.1. And before continuing, we have to explain what we are dealing with. Is a development version of which will arrive every two weeks, or in other words, the first non-stable update of those that will be released to prepare for the launch of WINE 9.0 that will arrive in early 2024.
And having explained the above, we have now returned to what could be considered normal because it is the most common. These notes include all the new features that have been introduced since the launch of the previous version, this time 299 changes. What you have below is the list with the 27 fixed bugs that have been added to the list of corrections.
In these versions they also provide a list with some of the most noteworthy innovations, and of this WINE 8.1, WineHQ has highlighted that the Windows version has been put in Windows 10 for new configurations by default and that they have done a lot of deferred code cleanups that they couldn't do before because they were in the code freeze. The highlights list is closed by the point that mentions various bug fixes.
Bugs fixed in WINE 8.1
- Dungeons & Dragons Online crashes on FreeBSD.
- Multiple Blizzard games need dxgi and d3d11 dlls mapped with no gap between two LOAD segments (Diablo III v2. 6. 1. 49286+, World of Warcraft, Overwatch).
- FL Studio: Hitting backspace while editing something's name prematurely closes the name editing window.
- It never got out of the critical section on freetype.c.
- Anno 1800: Super slow and poor performance.
- Device read errors logged in dmesg when running WINE commands with empty CD/DVD drive, since 5.5.
- msi:package fails on Windows 10 if the privileges are not high enough.
- gdi32:driver sometimes fails with a STATUS_GRAPHICS_PRESENT_OCCLUDED error.
- The dinput8:hid output is too large in WINE.
- winemac.drv does not work on non-metallic GPUs.
- WINE does not recognize Ipega PG-9025 LT, RT and the right analog stick is wrongly assigned to RT and LT.
- Free PC Audit 184.108.40.206 does not show information in the 'Brief' tab (it needs the GetBinaryValue method of the StdRegProv class).
- winhttp:url assumes 0xfb00 cannot be converted to ANSI codepage, fails with UTF-8 codepage.
- ieframe:webbrowser – test_ClientSite() has a rare crash on Windows 10 1809+.
- adsldp:ldap – test_ParseDisplayName() sometimes fails to connect to the server.
- cmd.exe: FOR /F USEBACKQ does not handle UTF-16 output from commands.
- GOG Galaxy fails on GetExtendedTcpTable().
- Logitech X-56 Stick blocks the joystick subsystem if it is connected.
- Snagit needs the class Win32_Volume ('select deviceid from win32_volume where driveletter =C:').
- ListView does not update when switching between List and Details styles..
- RtlCopyContext buffer overflow.
- nsi:nsi – test_tcp_tables() sometimes fails on WINE.
- AviUtl displays Japanese text as garbage after conversion in the ExEdit edit box.
- crypt32:cert – testVerifyRevocation() gets an unexpected success on WINE on the second execution.
- False fixme message when calling ScrollWindow().
- RtlGenRandom fails on systems with more than 128 cores.
- ws2_32:sock – test_reuseaddr() overflows a sockaddr variable when reading an AF_INET6 pair name into it
WINE 8.1 has arrived hours earlier than usual, but on a Friday, as expected in a biweekly development release. It can now be downloaded from this link. In the download page there is information on how to install this and other versions on operating systems such as Debian and Ubuntu, but it can also be installed on Android and macOS.
The next version will be WINE 8.2, and it is expected to arrive next Friday, February 17. As for what it will introduce, the most logical thing is to think that the list of changes will be maintained or even increased, since in this phase they have come to exceed 600.
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