One more week, and we are already approaching the moment of truth, WineHQ yesterday released a new Release Candidate of its software to run Windows applications on other operating systems. Which they have given us a few hours ago it was WINE 8.0-rc5, a discreet version in terms of changes, but that is what is expected at this stage of development and already so close to the moment in which the stable version is announced.
As in most notes about a new RC, WineHQ once again reminds us that no new features added because we are in a code freeze. Yes, 9 bugs have been corrected, slightly less than half of what they corrected in the past week. Although this time they have also introduced a small list of changes, so we could say that this release is up to the previous one.
Bugs fixed in WINE 8.0-rc5
- A double click on the icon in the title bar should close the window.
- getsockopt() does not return WSAEFAULT when optlen is too small.
- WeGame crashes after login..
- Slow text rendering in Dofus bound to fnIMLangFontLink2_GetCharCodePages calling WideCharToMultiByte with CP_UNICODE.
- urlmon:url breaks wininet:http test on Windows 10 1709+ (7 failures).
- Multiple games fail to play videos (War Mongrels, The Medium, Sherlock Holmes Chapter One).
- Dark Souls: Remastered has slow performance with the OpenGL renderer.
- Broken rendering in Mafia III: Definitive Edition.
- dinput:force_feedback – test_windows_gaming_input() sometimes fails on Windows.
WINE 8.0-rc5 available from this link. In the download page there is information on how to install this and other versions on operating systems such as Debian and Ubuntu, but it can also be installed on Android and macOS.
As for the stable version, it will arrive at the beginning of 2023, but it is not clear if it will be at the end of January or at the beginning/mid of February. Last year they released 6 RCs of WINE 7.0, so, following the same pattern, WINE 8.0 would arrive on February 4th.
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