WINE 6.0 arrives in stable version with initial support for macOS ARM64 and 8300 changes

WINE 6.0

We knew it would arrive in January, but the exact day was a little harder to guess. The last development version was XNUMXth RC of the XNUMXth software version, so we thought that tomorrow the seventh could arrive. But it was not like that, and this afternoon WineHQ launched WINE 6.0. This is already a stable release and a major update that has been in the works for a year. The changes, which are not few, are detailed in the previous link.

WineHQ says that WINE 6.0 has come with more than 8300 changes individual. It contains many improvements, but, as usual, it highlights only a few, specifically four. The developer team took advantage of the release to dedicate it to Ken Thomases, who passed away just before Christmas. Thomases was focused on macOS support. Below you have a list with the most outstanding news of WINE 6.0.

WINE 6.0 highlights

  • Kernel modules in PE format.
  • Vulkan backend for WineD3D.
  • Support for DirectShow and Media Foundation.
  • Redesign of the console text.
  • Support for raw input devices.
  • Initial driver in the USB kernel.
  • Various improvements in support for Vulkan.
  • Access to screen settings via RandR 1.4.
  • Support for WebSocket API.
  • Initial support for ARM on macOS.
  • Development tools improvements.

WINE 6.0 is here officially and stable available. The download links are this y this other, but we recommend the first because the second usually crashes (as is the case right now) or takes longer to update. The binaries are available in the project download page, from where we can also find information to install it on Android, Ubuntu / Debian, Fedora, macOS and other systems such as SUSE, Slackware or FreeBSD. The source code can also be downloaded from the link above.

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