True and punctual to its biweekly appointment, WineHQ yesterday launched a new development version of its software to run Windows applications on non-Microsoft operating systems, such as Linux. This time, it's about WINE 5.18, the version that follows the v5.17 and that it does not stand out for being one of the largest in the history of software, but at least they have mentioned more outstanding news than in past releases.
WineHQ usually tells us at each release about a new development version of three or four notable new features, to which it adds the usual "miscellaneous bug fixes." This week, the list is a bit longer, since they have stood out 6 + 1, but not very important. On the other hand, they have also corrected 42 bugs and introduced 264 changes. Below you have the list of most outstanding novelties from WINE 5.18 that WineHQ mentioned.
WINE 5.18 highlights
- Vulkan shader compilation using the new vkd3d-shader library.
- USER32 library converted to PE.
- The console no longer requires the curse library.
- Support for display modes with various orientations.
- Various syntax fixes in the WIDL compiler.
- Non-recursive makefiles.
- Various bug fixes.
Interested users can now install WINE 5.18 from its source code, available in this y this other link, or from binaries that can be downloaded from here!. In the link from where we can download the binaries there is also information to add the official project repository to receive this and other future updates as soon as they are ready for systems like Ubuntu / Debian or Fedora, but there are also versions for Android and macOS .
The next development version will be WINE 5.19 and, if there are no surprises, something that seems impossible to happen on the WineHQ agenda, the next October 9. Among the improvements that it will introduce, the only thing we can assure you is that they will introduce hundreds of small improvements and corrections as usual.
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