Wine 4.17, D9VK 0.22 and DXVK 1.4.1: out with news for gaming


Wine 4.17 is out, the compatibility layer for installing native Microsoft Windows software has a new version with improvements. Among the novelties we can highlight the new Mono, and support for DXTn texture compression. Improvements that are promoted by Valve and CodeWeavers to improve Proton so that their customers can play Windows video games from Steam. In addition to these improvements, some bugs have also been corrected, improvements in ARM64 support, support for RSA key generation, support for XRandR notifications change devices, and Windows Script runtine library.

To that news we must add two other interesting news. One about hima version DXVK 1.4.1 and another on version D9VK 0.22 that have a lot to do with the gaming world. The first is to translate the DirectX graphics API instructions to Vulkan, for all those video games based on it. With this new version of DXVK you have some fixed D3D10 bugs that were causing crashes.

It also has a fix for the improper handling of the primitive of the UNDEFINED topology, bugs that caused crashes with titles of video games like Batman: Arkham City, Hitman 2, Ni no Kuni Remastered, etc. That will mean an improvement in the user experience that will not run into as many annoyances. A new step forward in development that together with the other projects are contributing a lot to gamers.

Finally, D9VK 0.22 It also has improvements, a project that remembers that it is to use DirectX 3D 9 on the Vulkan open graphical API. Among the new features are some fixed bugs, as usual, and also support improvements. But perhaps one of the most notable improvements has to do with the video game The Sims 2 and other titles that "complain" about the use of older controllers.

Three news that I hope you like ...

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