Unity 2018.2 graphics engine is now available with support for Vulkan

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We have already talked about graphics engines for videogames on many occasions in LxA, in addition, we have dedicated some articles specifically to an engine that has given a lot to talk about, and that is Unity. In fact, if you have played certain Android video games, in addition to some for PC and other platforms, you will have seen how they are created thanks to this graphic engine that is responsible for moving the guts of these digital entertainment titles.

Well, it's already available Unity 2018.2 which has been released recently. In addition, it comes with quite interesting news such as its support for the Vulkan graphics API, something that will give it a power without equal in the world of video games and it will be possible to leave aside OpenGL that is used today. However, the support for Vulkan in this new version of Unity is still experimental, but without a doubt it is already a good step forward for future versions that will end up fully implementing it.

The new Unity 2018.2 version has said Vulkan support for both Windows and Linux, and if that's not enough, they have included notable additional improvements and have corrected some bugs of the previous versions. Among the most noteworthy is the new support for high resolution PPP upscaling in Linux and Windows, for those who use 4k monitors that can enjoy better views. There are also new features in the ECS (Entity Component System) section for Linux, Mac and Windows in this case.

In the new version, the developers will also find news in Texture Mipmap Streaming, improvements in the particle system, new Pixel Perfect camera for 2D videogames, support for Hexagonal Tilemaps for 2D very useful in strategy and table video game titles, SVG importer, and much more that you can discover if you download or access your Official site.


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