The freedom of the Steam platform has allowed many users to create programs and enjoy video games without any problem. Two programs have recently come out that not only complement Steam OS but also improve it.
These programs focus on improve saving of games and game settings, in such a way that we can export to other computers without losing any data or we can install any distribution without losing everything we have played. Currently there are the GameSave Manager and Steam Linux Swiss-army Knife programs. The first one is quite useful and popular but the Steam Linux Swiss-army Knife or also known as SLSK It has more functions and is more complete, allowing configurations and exporting everything saved.
SLSK is a program that is becoming very popular because create a backup file of all our games and configurations and then we can upload it to the cloud and use it whenever we want. Other options copy the local folders that are created from Steam, something useful and practical but it is also true that not all games store it there and therefore not all the settings or saved games are usually obtained. Instead, SLSK looks up the addresses of certain games and makes an almost exact copy of what is saved.
We can install SLSK on almost any Gnu / Linux distribution. However, Debian-based distributions do not have a package to install, which is curious since Steam uses Debian for Steam OS. In any case, what we can do is download the code of your github repository and compile it ourselves. To do this we have to open the terminal and write the following:
sudo apt install sqlite3 qt5-default g++ make qt5-qmake git git clone https://github.com/supremesonicbrazil/SLSK cd ~/SLSK ./BUILD.sh && sudo ./INSTALL.sh
This will create the SLSK package and install it on whatever Gnu / Linux distribution we have. If we have or use Arch Linux, the package it is in the AUR repository and if we have OpenSUSE they will be in the OBS repository. In any case, if we are users of the Steam platform, it will be worth trying this program, even if it is to avoid repeating the perfect game ...
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