Epic games unveiled recently the launch of the new version of your game engine "Unreal Engine 4.24", This new version is already available for download in the different operating systems (Mac, Linux, Windows). This release is a significant expansion in Epic's market reach. As, On the non-gaming side, the great news is that Unreal Studio has been discontinued and all of its components are available for free just like Unreal Engine.
This new version 4.24 from the video game engine, integrates Unreal Studio functionality (in beta version since March 2018) for free. Unreal Studio is a set of tools added to the engine and intended for architecture, manufacturing, or even product design.
With the release of Unreal Engine 4.24, static mesh editing and variant manager that had been packaged in Unreal Studior will now be available as part of the unified binary. People using Unreal Studio from Unreal Studio version 4.23 and earlier can continue to use it, but it will not be supported in the future.
Another feature provided by Unreal Studio and that will now be available to everyone, we can quote Datasmith: a workflow for adding resources from 3ds Max, Revit, SketchUp Pro, Cinema 4D, and a specific data set for computer-aided design.
datasmith, penables seamless conversion of 3D scenes from a wide range of packages and sources DCC, CAD, and BIM, including 3ds Max, SketchUp Pro, Cinema 4D, Revit, Rhino, SolidWorks, Catia, and more, along with UV projections, cladding and defeating tools.
Well from now on, Unreal Engine allows editing of static models and more.
As well we can find a new workflow to create outdoor environments where the terrain automatically adapts to other elements of the world (beta).
A new component to simulate the atmosphere (and the representation of the sky) from the ground or at altitude. The atmosphere produces physically accurate skies and can automatically adapt to the day and night cycle.
As well as an editor to create and edit large terrains directly in Unreal Editor, with the new ability to add multiple height maps and paint layers to a landscape and edit them independently of each other.
Of the other changes that stand out of this new version:
- A new system to simulate hair and fur (beta).
- Optimization of general lighting in the screen space.
- Support for USD (Universal Scene Description) to allow parallel work of artists and designers.
- A new project creation wizard that offers better configuration based on the type of project or the industry the project is targeting.
- Ray tracing improvements (still in beta).
- The ability to update while running virtual textures (beta).
Si you want to know more in detail about this new release, you can check the following link. Where they list and describe all the news of Unreal Engine 4.24.
How to install Unreal Engine on Linux?
For those who are interested in being able to install this game engine, The easiest way to do this is by creating an account on GitHub and epic games.
With which we will request access from the following link. To be able to download the necessary files.
Once this is done, just run in a terminal, where it will ask us for our GitHub username and password:
git clone https://github.com/3dluvr/UnrealEngine.git
Done this, we execute the scripts:
cd UnrealEngine ./Setup.sh ./GenerateProjectFiles.sh
If everything went well and we had no problems with dependencies, let's build the Unreal Engine editor with:
make SlateViewer make UE4Editor ARGS=-clean make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor
This takes a long time, but you can see how it progresses. Once the whole process is finished and without failures, we can run the editor of this graphic engine with the following command:
cd Engine/Binaries/Linux && ./UE4Editor
And you're done with it, you can start using the engine.