Ray Tracing comes to the Vulkan API officially with new extensions

Ray Tracing Vulkan Linux

The Khronos Group has announced that the Vulkan graphical API will have official support for new extensions. Vulkan already had support for NVIDIA Ray Tracing, with its own extensions already working on this powerful API to generate video game graphics and other graphic software.

But now NVIDIA has collaborated so that the official Vulkan support for Ray Tracing come for all providers. A technology that has worked so well that AMD has also worked on it to implement it in its latest products for PS5 and Xbox "Scarlett", as well as for PCs in the near future. The strong demand for this graphic technique from many developers has made this development prevail.

Some of the company's new extensions From the added Vulkan series, SPIR-V and GLSL, the main one is VK_KHR_ray_tracing, which provides support for building and managing acceleration structures, Stages and shader pipes, etc. Also, some Linux drivers have been updated to accommodate this work. Good news for Linux and the gaming world.

Well for those who don't know what is ray tracing, to say that ray tracing is a 3D image synthesis algorithm that was proposed in 1980 by Turner Whitted, based in turn on another Arthur Apple algorithm called Ray Casting from 1968. In this way, reflections and reflections can be simulated. shadows generated by light rays in the graphic scenes of video games and simulations.

If you want to see more visual differencesYou can see this video from NVIDIA in which it activates and deactivates the Ray Tracing of its graphics so that you can check the quite obvious differences in the graphics of the video game:

As you can see, the effects that this system has on images is quite evident. So its importance And the great news is that Vulkan continues to improve for the Linux gaming world ...


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