Plague Inc .: The Cure Helps WHO Keep Users Safe

Plague Inc .: The Cure

Plague Inc. it was already a very popular and successful video game. It consisted of developing viruses and seeing how they spread throughout humanity. Its algorithm was quite real, so many thought that it was the key to knowing how SARS-CoV-2 would spread around the world. In fact, there were many consultations to its developers on this issue.

During the pandemic, they would decide to launch Plague Inc .: The Cure, a new expansion of the original video game and that changed the objective. In this case, the player's task was precisely the opposite, to take action to try to save the world from pandemics. Again it was another success, even more taking advantage of the interest aroused by the current health situation.

Well, the news now is that Plague Inc .: The Cure (its developers), are collaborating with WHO (World Health Organization) to make the users of this game safer and more protected from Covid-19. So, if you want to join the video game now, you already know that it is available for GNU / Linux on steam.

When it comes to saving people and saving lives and avoiding suffering, it seems like a good way to use a video game. I wish there were more projects that did things like that (health, education, awareness of hot topics, etc.), taking advantage of the pull that video games have, especially among the young population. They are a brutal escape, and it is a shame that some are simply oriented as pure leisure.

Experts from WHO and Plague Inc .: The Cure will collaborate, as announced by the developer Ndemic Creations. What is behind this agreement is that the WHO is using the video game to keep players safer, make them recognize false information, and guarantee vaccination during the pandemic. You can see all this in the video that has been released:


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