The launch of the new version of Lakka 3.6 in which several updates have been made to the system packages, in addition to the RetroArch package has also been updated to the latest version released and which adds some quite important changes, among them the automatic frame delay.
For those unfamiliar with the project, you should know that it is a modification of the LibreELEC distribution kit, which was originally designed for the creation of home theater systems.
Lakka is based on RetroArch game console emulator, It provides emulation of a wide range of devices and supports advanced features such as multiplayer games, save state, enhance the image of old games with shaders, rewind games, hot plug gamepads and video streaming.
Lakka uses RetroArch and the Libretro interface with an interface that mimics the PlayStation 3 XrossMediaBar (XMB). It is the most robust option you will find, with a large number of options for shaders, audio and video adjustments. Sometimes it is almost too much.
Main novelties of Laka 3.6
In the new version of Lakka 3.6 we can find that the RetroArch package has been updated to version 1.9.13, in which the settings to change the menu have been returned and an option has been added to automatically add delay when displaying frames (Settings → Latency), in addition to The frame delay has also been switched to automatic mode.
The frame delay itself has been in RetroArch for years. Basically, it allows the user to be able to delay rendering of a frame to the last possible millisecond, so that its input is as close as possible to when that frame is rendered on the screen. The problem was that up to this point, RetroArch users have had to manually configure the configuration in each kernel, which becomes a bit of a heavy task, but that changed with the new version, since this happens to automatic mode.
Other changes that stand out in this new version of Lakka 3.6 are the aUpdates of the different packages that make up the system, among which the following stand out:
- Updated versions of emulators and game engines. The composition includes new beetle-fce and ecwolf engines. Additional data files have been added to the fbneo, mame2003-plus, and scummvm engines.
- The Mesa package has been updated to version 21.2.5.
- The Linux kernel has been updated to version 5.10.78.
In addition, the system compilation for Raspberry Pi boards has also been updated to version 1.20211029.
Finally if you are interested in knowing more about it about this new version, you can check the details and also learn more about the project In the following link.
Download and try Lakka 3.6
Lakka is easy to install and use, so those who are interested in installing or testing this distro should download the system image by going directly to the website project officer in which in your download section They will be able to find the image of the system according to the device in which they want to test it. The link is this.
In the special case of those who are Raspberry Pi users as mentioned above if you are using PINN or NOOBS these can facilitate the download and installation of this on your SD card.
But in case it is not so When downloading the image, it can be recorded on your SD card (already formatted) with help from Etcher.
Once installed on your SD card or USB flash drive, you just have to copy your ROMs to the device, turn on the platform and connect your joypad and enjoy your favorite games.
Also, it is important to mention that Lakka builds are also generated for i386, x86_64 (Intel, NVIDIA or AMD GPU), Raspberry Pi 1-4, Orange Pi, Cubieboard, Cubieboard2, Cubietruck, Banana Pi, Hummingboard, Cubox-i platforms. , Odroid C1 / C1 + / XU3 / XU4 and etc.