A little less than a month ago, for design reasons, I started using a little more Krita and a little less GIMP (but little). I had always thought that this was an exclusive software for cartoonists, but it can also come in handy for other purposes. Be that as it may, today's news is that there is a new stable version, and not only that, but a bigger one. After a while in testing, Krita 5.0 it's here.
Krita is developed by KDE, and the team that puts a K where it can usually post two notes on their releases. In one of them tells us that it has occurred, and in the other is where we can see all the changes that have been introduced (here!, with Google Translate). The most outstanding news They are the ones that you have explained below.
Highlights of Krita 5.0
- The way Krita handles things like brushes, gradients, and palettes, as well as labeling, has been completely revamped. The new system is much faster, uses much less memory, and is much more reliable.
- Gradients have been improved - they are much smoother and can handle wider gamuts.
- The smudging brush engine has been completely rewritten, and we have a new brush engine, based on MyPaint.
- The animation system has been overhauled, with improvements to the user interface and new features such as cloning frames and animated morph skins.
- Krita now has a built-in storyboard editor.
- There is a recorder to create a video of the painting sessions.
Krita 5.0, which has arrived four months after the earlier version, can now be downloaded from the project website for Windows, macOS and Linux systems, or else it would have no place in this blog. Linux users can download the AppImage from there, and it should soon appear on Flathub as well. Those of us who prefer to use the version of the official repositories will still have to wait a few days, weeks or months depending on the philosophy of our distribution.