Godot leaves the mantle of the SFC and creates his own independent foundation 

Godot Foundation

The Godot Foundation is dedicated to creating free and open source software and ensuring that the work on the Godot project is sustainable

Until recently Godot, an open source video game engine, was part of the Software Freedom Conservancy (SFC), as is the case with many open source projects, to fulfill fiscal sponsorship and other similar obligations.

And now the developers of the Godot engine and the Software Freedom Conservancy, have decided together transfer the project open source game engine to his own foundation which was created in the Netherlands as its own organization, modeled after the policies of the SFC. The goal is to help the game engine reach its next level of growth and project a stronger image for the project.

For those who are new to Godot, you should know that this is a versatile 2D and 3D game engine designed to support all kinds of projects. You can use it to create games or apps that you can then stream to desktop or mobile, as well as the web. Examples of games made with Godot include Ex-Zodiac and Helms of Fury.

“We have just started the transfer process to the Foundation. For now, all of Godot's financing and contracts remain managed by the SFC. The SFC will gradually reduce its investments to allow the new foundation to gain momentum”, says the team in charge of Godot.

For the part of the Software Freedom Conservancy, this is a non-profit organization focused on technology ethics. Its mission is to guarantee the right to repair, improve and reinstall the software. “We promote and defend these rights by fostering free and open source software projects, leading initiatives that make technology more inclusive, and promoting policy strategies that defend free and open source software (such as copyleft).

"Software Freedom Conservancy and Godot leaders are pleased to share their belief that the Godot project has reached a level of success where it makes sense for Godot to have its own independent foundation," said Juan Linietsky, a member of the Godot development team. Godot, in a blog post. published on November 1.

The SFC was an ideal partner for Godot, as it functions as a non-profit framework for various high-profile free and open source software projects (such as Git, Samba, Wine, etc.) and have proven rules to ensure that donations are not used solely for the benefit of projects, as well as rules to avoid conflicts of interest. They allow open source projects to grow, prosper and focus on their project, while the SFC deals with governance, accounting and legal matters (including the successful termination of confidentiality agreements); essentially bringing together the work necessary to operate a non-profit organization.

Godot team cannot provide open source console export due to license terms imposed by console manufacturers. Regardless of the engine used, releasing games on consoles is always a lot of work.

While not for everyone, it is possible to code games using GDScript, a tightly integrated, Godot-specific language with lightweight syntax, or C#, which is popular in the gaming industry. These are the two main scripting languages ​​supported by Godot. Godot also supports a visual programming language called VisualScript.

With GDNative technology, it is also possible to write high-performance games or algorithms in C or C++ without recompiling the engine. It is possible to use this technology to integrate third-party libraries and other software development kits (SDKs) into the engine. Of course, it is also possible to add modules and functionality directly to the engine.

En general, those responsible for the Godot project are “tremendously grateful and proud to have been part of the Software Freedom Conservancy.

Godot joined SFC when the project was still in its infancy and his needs were quite limited. Today, the Godot project is much larger, it employs many people, and its needs and aspirations are more complex. So, as the project continues to grow even larger, it would only make sense for her to have the control, independence, and flexibility in managing funds from an organization that is solely focused on Godot.

For this reason, the Godot Project Steering Committee (the PLC) and the SFC agreed that it was time for the Godot Project to leave its headquarters in CFS and form your own organization: the Godot Foundation. Like many other open source projects (Blender and Krita, for example), the Foundation will be located in the Netherlands. The structure of the Foundation is modeled after the policies of the SFC, which will ensure continuity in the way Godot operates.

Finally if you are interested in knowing more about it, you can check the details In the following link.


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  1.   Craig said

    Surely with this new position for the project, private companies will become more flexible in incorporating and communicating with projects made in Godot, just as it happened with Adobe, which became closer to Blender.