GeForce Now is an excellent Cloud Gaming proposition, but some developers are not entirely satisfied

NVIDIA launched its Cloud Gaming in early February and it was considered an excellent proposal that could compete against those already on the market today. But just a month later the launch of the service, GeForce Now is gradually losing the best titles played on your platform.

And is that Hinterland Games decided to withdraw its game from service of games in the cloud, due to disagreeing with the way Nvidia is handling things. Since to play on GeForce Now, the user must have a digital copy of the game in a popular store like EPIC,, Bethesda Launcher, uPlay or Steam.

GeForce Now allows anyone to reinstall their games in a virtual machine and play them using your platform of online games. This does not suit some game publishers and developers, including Raphael van Lierop, director and author of the game The Long Dark,

Lierop himself announced last weekend on Twitter the news of the game withdrawal, clearly explaining where the concern was coming from.

"Sorry for those who are disappointed not to be able to play The Long Dark on GeForce Now." NVIDIA did not ask us for permission to put the game on the platform, so we asked them to remove it. Address your complaints to NVIDIA, not to us. Developers should be able to control where their games are offered '.

Therefore, it seems that NVIDIA has offered certain games on your platform, without even asking the consent of the developers And Lierop isn't happy that The Long Dark was included in the paid version of GeForce Now without his explicit permission.

It seems like this same concern led Activision Blizzard and Bethesda to withdraw their games of the platform. However, the reason for the withdrawal of the games by the two companies is not yet clear, as neither of these two publishers has explicitly stated why they have this decision.

The developers did not speak extensively about disputes, they were content with vague statements, which suggests that withdrawals could be due to lack of revenue sharing or the fact that publishers of large games prefer to charge their customers a second time for a separate license to play a game on an online gaming service, regardless of its structure.

Google Stadia, for example, charges customers for games, even if they already own them on Steam, and many of the major publishers have signed up to these conditions.

While GeForce Now has been in beta for over a year, video game recalls occur now that the platform charges users for playing on their virtual machines.

Lierop's arguments have caused confusion for many users, especially those who currently use or plan to use GeForce Now, which wonder why a developer of games could dictate the hardware your games are played on, and why NVIDIA would need authorization to make games available in a virtual machine

And it is that the problem arises with respect to the license for digital games. In fact, a digital game is a license to use a virtual good in the manner stipulated by the license agreements, both by the manufacturer of the game and by the market that sells it, in this case Steam. And a license to play a game does not mean that another company can redistribute it, even if you have personally purchased the license.

That's what appears to be happening with GeForce Now, which charges users on a monthly basis to play their favorite games on its game streaming infrastructure.

And it is that here it enters consumer perspective and where the controversy is generated, in which one is raised by a user on Twitter:

"I would ask why a studio should be able to dictate where I can install and play a game I have purchased." He added saying that “Are we considering making games hardware exclusive in the future? «

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  1.   Ernest Huesca said

    Money for Nothing.

  2.   Miguel said

    Can Geforce Now be used from LiGNUx?
    If the answer is NO

    What is this article doing here?