Feral announces that Dawn of War III will use OpenGL and Vulkan

Dawn of War III

Feral Interactive, that development group that has not been giving so many joys lately with its contributions by bringing great titles to Linux, now returns to give us hope for the arrival of another great title, it is Dawn of War III. Feral recently announced that they are porting the game to Linux, and it will also come with OpenGL by default as the graphics API, but it will also come with the Vulkan API, so powerful and wonderful that it came from AMD's MANTLE code.

Vulkan is a great step in terms of graphical APIs for Linux, as OpenGL has some drawbacks. Thanks to AMD as I say, and also to Khronos Group, who is taking over both OpenGL and Vulkan, the graphical world has improved quite a bit for Unix systems. Big news coming from the world of digital entertainment for the penguin platform. The date on which it seems that it will arrive on Linux will be June 8, after that day we can download it or get it from the usual sources, such as Steam.

More news about the title will be announced soon, and surely more will be specified about the exact date and time, and also about development news and perhaps some exit offer. And that said, for those who do not know the title, say that it is a fairly successful real-time strategy video game based on the popular Warhammer 40.000. You can play in campaign or multiplayer mode, fighting very interesting battles in this video game.

Dawn of War III gameplay is very different from other RTS titles current, and features squad-based units, melee combat options, troop morale influence on strength, and a point-based resource system that sets it apart from other similar strategy games. There are currently other similar titles on the market, such as Kohan, Sid Meier's Gettysburg !, etc., but when it appeared on the market it was not frequent and it was a novelty.


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  1.   Gregory ros said

    Step by step, without pause :)