Dynamic rendering for the Vulkan graphics API

Vulkan

The Khronos Group has formally announced that it has released a new version of the Vulkan graphical API with an interesting extension that many developers will like (end users are not directly affected by this). This is the Vulkan 1.2.197, and the capacity they have implemented is but we found it interesting to highlight it to attract more attention.

The good news is that this step forward for Vulkan is essential for the future of the video games on Linux, since it is the most promising API that is beginning to replace OpenGL, and even DirectX in the Windows world, given its advantages. On the other hand, it is also used in very important projects for gaming on Steam Play such as VKD3D-Proton, or DXVK that we have talked so much about, and that allow us to make Windows video games compatible thanks to translation.

The first versions of Vulkan were somewhat more restricted, but the developers have made incredible advances, and now you have awesome stuff, and enormous flexibility for developers who use this API for their titles. And this will also affect the quality of video games, since it will now be a little easier for developers.

Now Vulkan comes with these novelties and with a better adaptation to make the most of the new hardware and GPUs. VK_KHR_dynamic_rendering is just one more function, as developers are not stopping, and more news will be coming soon ...

The Chronos Group He also wanted to talk about the future of Vulkan, and about all the difficulties and problems that they have been able to solve until reaching more mature versions. With those issues overcome, other enhancements can now be addressed, focusing on new extensions and technical challenges presented by some hardware developers. In addition, they warn that during 2022 they hope to launch some more ambitious projects, which the project will give a lot to talk about ...


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