Blender 3.0, new major update with many improvements ranging from animations to speed

Blender 3.0

We have been a while without new versions, but the wait has been worth it. And it is that, after the v2.93, the foundation that develops this software for 3D modeling was preparing a major release, and that's what they released this afternoon: Blender 3.0. If they already add interesting news in the knitting launches, what they have introduced by changing the first figure is at another level.

At the time of writing this article, at least it doesn't work very fast for me. page with the most outstanding news from Blender 3.0, but that contrasts a bit with the update itself. And it is that, among the improvements that have been introduced in this major update we have greater speed.

Highlights of Blender 3.0

Blender Foundation says with Blender 3.0 a new era begins, and has published a video of less than 7 minutes with all the news:

The first thing that stands out is that Blender 3.0 is faster than ever. Now the rendering is 2-8 times faster in real world scenes. Related to speed, it now offers less lag thanks to new scheduling and display algorithms.

OpenImageDenoise has been updated to version 1.4, with better preservation of details. A new pre-filter option has been added to control the outcome of auxiliary albedo and normal passes. On the other hand, it has been introduced a new option to reduce shadow artifacts which are sometimes seen with low poly gaming models. Overall, how pretty much everything looks has been greatly improved.

other developments

Among the rest of the news, we have:

  • Time-based rendering limit.
  • Hardware ray tracing for firing with NVIDIA OptiX.
  • Hair faster using 3D curves in Optix.
  • Separate presets for view sampling and rendering.
  • Reduced kernel compilation time for OptiX.
  • Adaptive sampling improvement.
  • Geometry offset option to reduce shadow completion artifacts.
  • Light option so that it is visible to the rays of the camera.
  • New position rendering pass.
  • The volume sampling quality is now the same for the CPU and GPU.
  • Baking support for denoising and adaptive sampling.
  • Open Shading Language metadata support for user interface checkboxes and labels.
  • Removed features and compatibility.

Blender 3.0 It is now available for all supported systems from your official website. From there, Linux users can download the binaries, and it will soon begin to appear in the official repositories of most Linux distributions.

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  1.   Eric Mario Bros. said

    Excellent program, for professional use in the sector, excellent Free Software project, I love it